Feldrew

noted adventurer, level 7 wizard

Description:

human wizard 7 NG
Medium humanoid (human)
Init 2 Senses Perception 1
AC 16, touch 15, flat-footed 13 (
2 deflection, 2 Dex, +1 dodge, +1 natural)
HP 55 HD (7d6
28)
Fort 8, Ref +6, Will +8; +1 vs. divine spells
Defensive abilities
DR immune resist weaknesses
Speed 30 ft.
Melee: +1 cane +4 (1d6
1) or dagger 3 (1d4/19-20) space 5 ft. reach 5 ft.
Ranged: mwk light crossbow +6 (1d8/19-20)
Special attacks hand of the apprentice (8/day; +11 to hit, 1d6
1 damage)

Wizard Spells Prepared (CL 7th; concentration 14 [16 to cast defensively]) 4th-dimension door, shout (DC 21) 3rd-dispel magic, fireball (DC 20), haste 2nd-glitterdust (DC 17), knock, scorching ray, spider climb 1st-burning hands (DC 17), expeditious ret

Str 10, Dex 14, Con 14, Int 20, Wis 12, Cha 10
Base attack: 3 CMB: 3 CMD: 18

Feats :Combat Casting, Dodge, Great Fortitude, Greater Spell Focus (evocation), Spell Focus (evocation), Spell Penetration, Toughness
Skills :Appraise +15, Fly +12, Knowledge (arcana) +15, Knowledge (history) +15, Knowledge (nature) +15, Knowledge (planes) +15, Linguistics +15, Spellcraft +15 languages: Abyssal, Celestial, Common, Draconic, Elven, Giant, Goblin, Ignan, Infernal, Kelish, Osiriani, Terran, Undercommon
arcane bond (cane)
Gear: potion of cat’s grace, potion of cure moderate wounds, potion of fly, potion of tongues, scroll of blur, scroll of charm person, scroll of magic weapon, wand of magic missile (50 charges), tanglefoot bag +1 cane, dagger, masterwork light crossbow with 10 bolts, ring of protection +2, amulet of natural armor +1, cloak of resistance +2, backpack, headband of vast intelligence +2, pearl of power (1st level spell), scroll case, spell component pouch, spellbook

Bio:

Feldrew

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