Noted Adventurer, level 9 paladin


Human paladin of Iomedae (undead scourge) 9 LG
Medium humanoid (human)
Init 1 Senses Perception 3
AC 21, touch 11, flat-footed 20 (
10 armor, 1 Dex)
HP 90 HD (9d10
Fort 11, Ref +7, Will +8
Defensive abilities
DR immune charm, disease, fear resist weaknesses
Speed 20 ft.
Melee: +1 bastard sword +14/
9 (1d10+5/17-20) or mwk lance 13/8 (1d8+4/x3) space 5 ft. reach 5 ft.
Ranged: 1 throwing axe +11 (1d64)
Special attacks channel positive energy (DC 17, 5d6), smite evil* (+3 attack and AC, +9 damage)
Paladin Spell-Like Abilities (CL 9th; concentration +12) At will-detect evil Paladin Spells Prepared (CL 6th; concentration +9) 2nd-bull’s strength, resist energy 1st-bless, detect undead, divine favor
Str 16, Dex 12, Con 14, Int 10, Wis 8, Cha 16
Base attack: 9 CMB: 12 CMD: 23
Feats :Cleave, Great Cleave, Improved Critical (bastard sword), Power Attack, Toughness, Weapon Focus (bastard sword)
Skills :Diplomacy +10, Handle Animal +8, Heal +4, Knowledge (nobility) +5, Knowledge (religion) +5, Perception +3, Ride +7, Sense Motive +4, Spellcraft +4 languages: Common
divine bond (weapon +2, 2/day), divine grace, lay on hands (4d6, 7/day), mercies (cursed, fatigued, shaken)
The knights activate their divine bond ability to add the flaming burst property to their bastard swords. If they have time, they cast bull’s strength and divine favor, and use smite evil against evil foes.
Gear: +1 full plate, +1 throwing axe, +1 bastard sword, masterwork throwing axe, masterwork lance, silver holy symbol of Iomedae, heavy horse with military saddle



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