Duty Sergeant, Goodwell City Watch
Human commoner 9
N Medium humanoid (human)
Init 4 armor)
hp 49 (9d6+18)
Fort 4/×3) or
mwk sap 2 nonlethal)
Ranged mwk light crossbow +5 (1d8/19–20)
During Combat The commoner calls for backup, and pursues an enemy who flees or fights defensively against one who stays to fight it out.
Str 14, Dex 11, Con 13, Int 10, Wis 10, Cha 9
Base Atk +4; CMB +6; CMD 16
Feats Alertness, Iron Will, Light Armor Proficiency, Martial Weapon Proficiency (sap), Toughness, Weapon Focus (spear)
Skills Climb +6, Handle Animal +4, Intimidate +3, Knowledge (local) +6, Perception +14, Ride +5, Sense Motive +11, Swim +5
Combat Gear potion of bull’s strength, potions of cure light wounds (2), tanglefoot bags (4); Other Gear masterwork chain shirt, +1 spear, masterwork light crossbow with 10 bolts, masterwork sap, cloak of resistance +1, everburning torch, sunrods (5), bit and bridle, heavy horse (combat trained), military saddle, 2,568 gp
A gruff, no-nonsense sort, a constable prefers a stern warning to violence, but doesn’t hesitate to crack a belligerent nuisance over the head.
Rotten teeth, horrible breath
Fascinated with exotic items, assumes most are magical.